![]() Play the balalaika (triangle guitar) near the father and the child drawing on the floor.(+2 if taken from hunter, +1 if picked up from the ground) If Artyom is not standing close enough to Hunter to take the postcard, he will leave the postcard at his left side. Walk through both these curtains to find sick NPC characters and obtain the moral point. There is a torn fabric curtain on the right-hand side which you can walk through, leading to another torn fabric right in front of you. In Metro Redux, this point is moved to a corner accessible just before exiting the room. Walk under the light on the right in the first room of the hospital.Talk to the guard that opens the door to the hospital after he sits down ("People want to see their relatives.").She will first say "We just have to hope." Then give her a few seconds and talk to her again and she will say: ("Leave me alone.") Walk away as she asks and you will get a moral point. Talk to the girl sitting on the ground next to the people in line.Talk to the people in line before the hospital ("Doctor hasn't said anything").After coming up the stairs, talk to the guard that tells you another patrol was attacked after he sits down.These points are incompatible in the original game. Also, because of the inclusion of the knock out ability, points for not killing anyone can be obtained along with other points that involve taking out certain enemies. Note: In Metro 2033 Redux, some points are no longer available. Completing all actions will gain the A Man of Principle achievement. Moral points are also present in the Sam's Story DLC, but instead of indicating good deeds, they reflect actions taken by Sam to gain the Captain's trust. Unlike its predecessors, listening in on conversations does not affect moral points, and instead can be used to gain locations to stashes. As with the previous games, Artyom is awarded points for doing good deeds or doing certain deeds. There are 202 possible moral points to earn, and up to 107 to lose, though many of these are mutually exclusive. Gaining 110 moral points will unlock the Redemption ending, where Artyom earns forgiveness for his past, as opposed to the standard C'est la vie ending where Artyom sacrifices himself for the Metro. They are earned the same way as in Metro 2033, i.e listening to certain dialogue, performing kind or merciful acts, finding certain hidden areas, etc. This time around, Artyom is much more experienced, so moral points are earned based on whether or not he does the right thing. Moral points have not changed from Metro 2033. Artyom must gain 50 moral points to get the good ending. There are 99 possible moral points to earn (91 in the original game). In other words, he achieves a different Enlightened ending, as opposed to the Ranger one in which he blindly follows his orders. If Artyom pokes around corners, eavesdrops dialogues and explores the levels he learns how this new world works and manages to make a decision based on this knowledge. 5 List of Moral Points in Metro: Last LightĪrtyom has not left Exhibition station since his childhood and does not know anything about the world outside the Metro. ![]() There is no telling how many moral points are required to get the good ending since the statistics are hidden however, making wrong choices, killing surrendering NPC's, stealing, or going loud in the levels that require stealth will likely cause the player to not gain enough moral points to trigger the good ending. The best way to gain moral points is to knock out enemies and spare lives when possible - doing so will almost always activate the good endings. Moral points can be gained through making morally correct decisions, being stealthy in certain levels, but can also be awarded for exploring every part of the map to get weapons and supplies. There are more opportunities to gain moral points than to lose them, and moral points that are gained and lost vary in severity. When Artyom loses a moral point, the screen darkens and an ominous sound can be heard. It's commonly understood that every time Artyom gets a moral point, the screen flashes light blue and whispers or the sound of water dripping can be heard. As the Metro Series is about Artyom's journey and him seeking to understand the world around him, the game rewards the player by guiding Artyom through experiences that help him better understand the metro and its strange phenomena. This system is never explained to the player and its mechanics can only be speculated about. Moral Points (or Karma Points as they're referred to internally) form a hidden system in the Metro video game series that follows Artyom's progress and affects the ending of each game.
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